# Module 3 Activity Research

# Weekly Activity Template

# Tina Ye

# Project 3

## Module 3

### Exploring more about the applications that we are planning to use for our final project, which are the TouchDesigner and Arduino. We did many research on the topic that we are planning to do, and did many testings on things like sensors and make visuals through TouchDesigner. The processes are important because it can help us having better understanding of the applications and tools that we are using, and make sure that we can create the final project more fluently by learning the skills.

## Workshop

## Activity 1: My Research

## Activity 2: My Research

## Additional Research or Workshops

# Project 2

## Project 3 Final Prototype

This project continues the research directions of Projects 1 and 2, focusing on how real-time environmental data can influence visual output to help users relax.
In this stage, a force sensor and a pulse sensor replace the light sensor from Project 2 to activate an shape the media experience, maintaining our goal of designing a device that helps alleviate stress in modern life.
The prototype for Project 3 uses a force sensor and a pulse sensor connected to an Arduino to detect changes in pressure and user heart rate. When the user leans on or sits against the cushion, the sensor values change. These changes trigger TouchDesigner to display predefined visuals through a projector. Depending on the user’s heart rate, the system presents either fast and intense geometric animations or calm and soothing geometric motions. It can serve as a reminder device or assist users in calming down, meditating, or falling asleep. The prototype consists of a cushion with a built-in force-sensor circuit and a wristband with an integrated pulse sensor, requiring only that the user lean on the cushion and wear the band to activate the system.
Through this process, we explored how to connect multiple sensors and transform incoming external data into responsive media behaviors. By experimenting with particle animations, effects, and interaction mapping, we were able to convert sensory input into distinct visual experiences that support users in self-assessment and relaxation.

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